感谢营地老哥的发声https://www.iyingdi.com/tz/post/5228953,也感谢美服著名社区领袖Zeddy在他的推特和油管发布了相关消息,让我,和营地、NGA、B站等等等等更多炉石社区的炉石玩家们意识到了视力障碍炉石玩家这一特殊群体,也发现了他们目前面临的困境。

https://www.youtube.com/watch?v=SwkI82jvMOU
↑Zeddy的视频网站,需翻墙

↑开发者Guide Dev的推

↑Guide Dev宣布停止开发的信
一位名为Alec Olson的网友向暴雪炉石的 Executive producer(执行制片人?我不是很确定中文中对这个职位的翻译)Nathan Lyons-Smith发起了一份众筹形式的请愿书,信中详细描述了视力障碍炉石玩家对炉石传说的热爱和游玩方式——通过一位名为Guide Dev 的开发者创造的语音插件HS Access,也介绍了目前这一群体目前的困境:由于炉石传说不断更新,尤其是即将上线的死亡骑士大更新,Guide Dev最近宣布将停止对HS Access的维护,这意味着视障玩家将失去游玩炉石传说的能力。为此,这份请愿书希望暴雪能出面,成为“第一家全面支持视障社区的 AAA 级公司”。
以下是众筹网址和页面截图(应该要翻墙手段?)
如果你想支持,点击两份请愿书的网站,点击Sign this petition。第一次进入网站需要注册自己的账号(需要提供First name, Last name和你的邮箱),之后会有一个询问你是否想要为众筹捐款(7美元)的页面,点击No,I'll share instead,进入第三个页面,点copy link,再点下方continue,在右边输入你想说的,再点Sign this petition,就能和我一样,为这份请愿书签名了。

以下是另一位玩家Ronni_V的请愿书,为这份请愿书签字亦能让暴雪注意到
以下是外网对HS Access的介绍和开发者Guide Dev的采访,里面有一些关于视力障碍玩家社区的信息介绍。
以下是Alec Olson的请愿书全文和谷歌翻译的中文版本
Dear Mr. Lyons-Smith and concerned gamers,
Today, a passionate, dedicated and valuable player base has learned it will soon lose access to Hearthstone, which to date is one of the only triple A games it can play at a competitive level. "This seems like the sort of thing that would make the front page of every gaming blog with a viewership," I hear you wondering. When this community is visually impaired players, however, it goes without saying why there is little talk of this community. Below, I'll explain how this community came to be playing Hearthstone, its inherently fragile nature that led to the predicament we're in today, and why we need your help to turn it around.
今天,一个充满激情、专注和有价值的玩家群已经了解到,它很快就会失去对《炉石传说》的访问权,而《炉石传说》是迄今为止唯一可以在竞技水平上玩的 AAA 级游戏之一。 “这似乎会让每个游戏博客的首页都有收视率,”我听到你想知道。 然而,当这个社区是视障玩家时,为什么很少有人谈论这个社区就不言而喻了。 下面,我将解释这个社区是如何开始玩炉石的,它固有的脆弱性导致了我们今天所处的困境,以及为什么我们需要你的帮助来扭转局面。
Firstly, you're probably wondering how blind p-e-o-p-l-e play video games anyway. The question of how a blind person uses things as inherently visual as screens or mice is a very common but understandable one. For the purposes of this petition, I'll briefly explain how a computer is made accessible to those who can't read print. A screen reader is a piece of software that translates the visual elements on a screen into spoken audio. The user interacts with these elements using keyboard shortcuts, or in the case of smart phones with touchscreens, with a modified gesture system designed to allow users to explore the screen and have elements read to them. In an environment like a webpage, these keyboard shortcuts and elements are standardized, and with the web design world implementing stricter accessibility standards all the time, most websites are, if not user-friendly, at least usable with screen readers. The same standardized framework does not exist with video games for a multitude of reasons. Each game is vastly different, and many require the explicit use of the mouse. Each developer chooses his or her own frameworks for game interfaces, and very few take screen reader accessibility into account. Then there's the matter of some games being inherently visual by nature, such as Geometry Dash, or requiring vast leaps in innovation to be playable for those without site, such as Call of Duty or Forza Horizon.
首先,您可能想知道盲人是如何玩电子游戏的。盲人如何使用像屏幕或鼠标这样的固有视觉事物的问题是一个非常普遍但可以理解的问题。出于本请愿书的目的,我将简要解释如何使无法阅读印刷品的人可以访问计算机。屏幕阅读器是一种将屏幕上的视觉元素转换为语音的软件。用户使用键盘快捷键与这些元素交互,或者在带有触摸屏的智能手机的情况下,使用经过修改的手势系统,允许用户探索屏幕并读取元素。在像网页这样的环境中,这些键盘快捷键和元素是标准化的,并且随着网页设计界一直在实施更严格的可访问性标准,大多数网站即使不是用户友好的,至少也可以与屏幕阅读器一起使用。由于多种原因,视频游戏不存在相同的标准化框架。每个游戏都大不相同,许多游戏都需要明确使用鼠标。每个开发者都选择自己的游戏界面框架,很少有人会考虑屏幕阅读器的可访问性。还有一些游戏本质上是视觉的,比如几何冲刺,或者需要巨大的创新飞跃才能让那些没有网站的游戏可以玩,比如使命召唤或极限竞速地平线。
Therefore, until the last few years, accessible gaming has been limited mostly to games designed specifically for the visually impaired. These games were almost always radically simplified equivalents of their mainstream counterparts not because visually impaired p-e-o-p-l-e somehow lack the ability to play more complicated games. Rather, the teams and budgets for these games were so small, often consisting of a single developer dedicating spare time and money to a project, that our community has had no opportunity to play games that are as engaging, content-rich and complex as our sited counterparts without serious dedication and a lot of patience for accessibility headaches.
因此,直到最近几年,无障碍游戏主要限于专为视障人士设计的游戏。 这些游戏几乎总是与其主流同类游戏完全简化的等价物,并不是因为视障人士不知何故缺乏玩更复杂游戏的能力。 相反,这些游戏的团队和预算非常小,通常由一个开发人员将业余时间和金钱投入到一个项目中,以至于我们的社区没有机会玩像我们这样引人入胜、内容丰富和复杂的游戏。 没有认真的奉献精神和对可访问性头痛的耐心等待的同行。
That is until August 7, 2021, when a fellow calling himself GuideDev created Hearthstone Access. GuideDev intended this project to be experimental; a thing he worked on in his spare time to see whether it was possible. I don't think he realized exactly what he'd created. For the first time ever, visually impaired p-e-o-p-l-e had access to a game that was previously entirely unplayable for us. One created by a major gaming company with the resources to continually keep us engaged, and with a player base large enough that it was trivial to log on at any time of the day, anywhere in the world, and instantly find someone to play with.
直到 2021 年 8 月 7 日,一位自称为 GuideDev 的人创建了炉石访问。 GuideDev 希望这个项目是实验性的; 他在业余时间做的事情,看看是否有可能。 我认为他并没有完全意识到他创造了什么。 有史以来第一次,视障人士可以接触到我们以前完全无法玩的游戏。 由一家大型游戏公司创建,该公司拥有不断保持我们参与的资源,并且拥有足够大的玩家群,以至于在一天中的任何时间、世界任何地方登录并立即找到可以一起玩的人都是微不足道的。
I, being a lifetime gamer, was hooked from day one. I spent hundreds of hours learning the intricacies of the game, grinding gold on ladder, and building my collection. My competitive side had finally been unleashed on the broader gaming world, and I wanted to be one of the best players on ladder. When HS access was patched to make crafting and the collection accessible, I became a whale. I didn't shell out for every bundle blizzard released, but I came close. HS access allowed us to play several modes at the peak of its development, but I was always a s-u-c-k-e-r for good old standard. I loved the frequent content refreshes, as new content is very hard to come by in accessible games. I was always willing to pre-order the new expansions and make sure I had enough gold to complete my standard collection. Others like me felt the same way, and soon a small community sprung up for HS Access, with a discord server full of enthusiastic visually impaired Hearthstone players. There was even Hearthstone's first ever tournament held for and by blind players by the folks at Black Screen Gaming.
我,作为一个终生的游戏玩家,从第一天起就被迷住了。我花了数百个小时学习游戏的复杂性,在梯子上磨金,并建立我的收藏。我的竞争优势终于在更广阔的游戏世界中得到了释放,我想成为天梯上最好的玩家之一。当 HS 访问被修补以使制作和收藏可以访问时,我变成了鲸鱼。我没有为每个发布的捆绑暴雪支付费用,但我接近了。 HS 访问允许我们在其更新的高峰期玩多种模式,但我一直是标准的热爱者。我喜欢频繁的内容更新,因为在无障碍游戏中很难获得新内容。我总是愿意预订新的扩展包,并确保我有足够的金币来完成我的标准收藏。像我这样的其他人也有同样的感受,很快就出现了一个为 HS Access 服务的小型社区,其中一个discord服务器充满了热情的视障炉石玩家。 Black Screen Gaming 的人们甚至为盲人玩家举办了炉石传说的第一次锦标赛。
Unfortunately, HS Access has its share of downsides. The mod is essentially a bunch of DLL injections designed to capture events in the game, output them to speech, and translate keyboard shortcuts into mouse actions. It was easily the most user-friendly and effective accessibility layer ever created for a mainstream game. However, the same could not be said for its ease of development and maintenance. With such a complicated testing environment and methodology, a mod like this would have taken GuideDev hundreds of hours to initially develop to the extent that he did. Furthermore, whenever blizzard patched Hearthstone, HS Access would immediately stop functioning, and GuideDev would need to find time to update the mod to get it running again. The complexity of these updates was wildly variable. Sometimes it was merely updating a few lines, like for a balance patch, but for a major feature update or expansion launch, the mod could be down for days while GuideDev found solutions to new problems blizzard created for him. Often, features that were previously accessible would need to stay broken for weeks so players would not lose access to the entire game. This turned out to be unsustainable for a solo developer, and after GuideDev's initial push to make the core game accessible, he announced he was stepping back from further development on additional features but would continue to maintain the mod. For over a year, Hearthstone continued to be accessible, but the lapses in Access and broken features gradually worsened as Hearthstone evolved and GuideDev's priorities shifted.
不幸的是,HS Access 也有其缺点。该模组本质上是一堆 DLL 注入,旨在捕获游戏中的事件,将它们输出为语音,并将键盘快捷键转换为鼠标操作。它很容易成为为主流游戏创建的最用户友好和最有效的可访问性层。但是,要说其易于开发和维护,就不能这么说了。在如此复杂的测试环境和方式的情况下,像这样的模组最初需要花费 GuideDev 数百小时才能达到他所做的程度。此外,每当暴雪给炉石打补丁时,HS Access 会立即停止运行,GuideDev 需要花时间更新模组以使其再次运行。这些更新的复杂性千差万别。有时它只是更新几行,比如平衡补丁,但对于主要功能更新或扩展发布,mod 可能会关闭几天,而 GuideDev 找到了暴雪为他创造的新问题的解决方案。通常,以前可以访问的功能需要中断数周,这样玩家就不会失去对整个游戏的访问权限。事实证明,这对于一个单独的开发者来说是不可持续的,在 GuideDev 最初推动核心游戏可访问之后,他宣布他将退出对附加功能的进一步开发,但将继续维护该 mod。一年多以来,《炉石传说》仍然可以访问,但随着《炉石传说》的更新和 GuideDev 的优先级转移,Access 的失误和功能损坏逐渐恶化。
That brings us to today. After 15 months, GuideDev has announced the sunsetting of Hearthstone Access just in time for the announcement of a new expansion and the launch of the Death Knight class. This is obviously devastating news. It is extremely disappointing to me, and to all the others who loved the game and dedicated time and money to it, to be left out in the cold like this.
这把我们带到了今天。 15 个月后,GuideDev 宣布了《炉石传说》的日落,正好赶上宣布新的资料片和死亡骑士职业的推出。 这显然是一个毁灭性的消息。 像这样被冷落,对我和所有热爱游戏并为此付出时间和金钱的其他人感到非常失望
Mr. Lyons-Smith, please remember that visually impaired players, myself included, are paying customers of blizzard. Many of us spend a base $140 every four months on expansion pre-orders, plus $15 for a miniset if we don't have the gold. That's not including cosmetics, of which there are many. Indeed, many have already purchased the new expansion pre-orders and will now be requesting refunds for an expansion they can no longer play. Customers spending so much money on a product and losing access to it every few weeks would be a massive scandal under different circumstances, but in accessible gaming it's seen as an unfortunate reality. Now we are being told that because one person isn't willing to provide us a service for free, we are losing permanent access to what we've paid for. This isn't a slight on GuideDev. Our appreciation for his efforts cannot be understated, and I, for one, support his decision and wish him the best. My admonishment is directed at Blizzard, who is choosing to turn a blind eye to their customers being entirely locked out of the game they've been supporting for the past 15 months. Even those who haven't spent a cent on Hearthstone deserve to be recognized for their appreciation of their product.
Lyons-Smith 先生,请记住,包括我自己在内的视障玩家都是暴雪的付费客户。我们中的许多人每四个月在扩展预购上花费 140 美元,如果我们没有黄金,再加上 15 美元购买迷你套装。这还不包括化妆品,其中有很多。事实上,许多人已经购买了新的扩展包预购,现在将要求为他们无法再玩的扩展包退款。在不同的情况下,客户在产品上花费如此多的钱并且每隔几周就无法访问它,这将是一个巨大的丑闻,但在可访问的游戏中,这被视为一个不幸的现实。现在我们被告知,由于有人不愿意免费为我们提供服务,我们将无法永久访问我们所支付的费用。这对 GuideDev 来说并不是一件小事。我们对他的努力的感激之情不容小觑,我支持他的决定并祝他一切顺利。我的警告是针对暴雪,他们选择对他们的客户完全被锁定在他们过去 15 个月支持的游戏之外视而不见。即使是那些没有在《炉石传说》上花一分钱的人,也应该因其对产品的欣赏而得到认可。
Mr. Lyons-Smith, please do not let this happen to your customers under your leadership. GuideDev has made it clear what is possible with a little innovation. The difficult work has been done for you. Please continue to support this customer base by implementing a similar accessibility layer into Hearthstone. If you do not, you are choosing to lock out customers from what they've paid for, as well as denying access to a vibrant and enthusiastic community of players. If you do, Blizzard would become the first Triple A company ever to fully support the visually impaired community, which would be game-changing, so to speak.
Lyons-Smith 先生,在您的领导下,请不要让这种情况发生在您的客户身上。 GuideDev 已经清楚地表明了一点点创新的可能性。 艰巨的工作已经为你完成了。 请通过在《炉石传说》中实施类似的可访问性层来继续支持该客户群。 如果您不这样做,您就是选择将客户拒之门外,并拒绝访问充满活力和热情的玩家社区。 如果你这样做了,暴雪将成为第一家全面支持视障社区的 AAA 级公司,可以说,这将改变游戏规则。
To all other readers, please sign and share this petition to push the Hearthstone team to implement the necessary changes to this awesome game, as well as to raise awareness that our community exists and of our desire for equal access in gaming.
对于所有其他读者,请签署并分享这份请愿书,以推动《炉石传说》团队对这款出色的游戏进行必要的更改,并提高人们对我们社区的存在以及我们对平等参与游戏的渴望的认识。
以上是我个人收集到的信息,欢迎各位炉石自媒体扩散,感谢想帮助的人的帮助,向Guide Dev和其他开发者,以及整个视障炉石玩家群体致敬。


