代码模拟火龙十万次战吼的平均性能
9月9日
点火33 回复5
代码很简单就是反复随机选牌直到刚好用完20点法术值然后合计伤害数或抽牌量, 此处略;
假设对方场上没有随从, 则平均对英雄伤害 = 8.05205
平均抽卡 = 2.28869
平均单解(假设伤害牌全打在随从上)对随从造成的伤害 = 11.85805
平均群解(只能对所有随从造成伤害的牌)对每个随从造成的伤害 = 2.84377

空场对英雄造成伤害的概率分布(忽略小于0.01%):
[2]: 7.27%
[3]: 5.09%
[4]: 7.21%
[5]: 5.25%
[6]: 11.84%
[7]: 4.80%
[8]: 9.65%
[9]: 6.55%
[10]: 7.63%
[11]: 4.73%
[12]: 6.62%
[13]: 3.23%
[14]: 4.03%
[15]: 2.49%
[16]: 2.48%
[17]: 1.26%
[18]: 1.45%
[19]: 0.66%
[20]: 0.66%
[21]: 0.33%
[22]: 0.31%
[23]: 0.12%
[24]: 0.13%
[25]: 0.04%
[26]: 0.04%
[27]: 0.01%
[28]: 0.02%

抽牌数:
[1]: 20.15%
[2]: 12.41%
[3]: 16.76%
[4]: 10.21%
[5]: 5.56%
[6]: 4.54%
[7]: 2.35%
[8]: 1.13%
[9]: 0.65%
[10]: 0.32%
[11]: 0.14%
[12]: 0.08%
[13]: 0.03%
[14]: 0.02%

对随从单解伤害:
[2]: 3.48%
[3]: 1.40%
[4]: 5.17%
[5]: 2.97%
[6]: 7.32%
[7]: 3.90%
[8]: 5.38%
[9]: 4.21%
[10]: 7.03%
[11]: 4.80%
[12]: 5.95%
[13]: 4.49%
[14]: 5.14%
[15]: 4.10%
[16]: 4.56%
[17]: 3.61%
[18]: 3.48%
[19]: 2.69%
[20]: 2.76%
[21]: 2.27%
[22]: 2.03%
[23]: 1.51%
[24]: 1.33%
[25]: 1.07%
[26]: 0.89%
[27]: 0.72%
[28]: 0.57%
[29]: 0.40%
[30]: 0.33%
[31]: 0.27%
[32]: 0.19%
[33]: 0.13%
[34]: 0.10%
[35]: 0.08%
[36]: 0.04%
[37]: 0.05%
[38]: 0.02%
[39]: 0.03%
[40]: 0.01%
[42]: 0.01%

群解对每个随从的伤害:
[1]: 11.03%
[2]: 18.54%
[3]: 12.55%
[4]: 8.81%
[5]: 10.96%
[6]: 5.01%
[7]: 4.55%
[8]: 2.44%
[9]: 1.25%
[10]: 0.91%
[11]: 0.33%
[12]: 0.16%
[13]: 0.07%
[14]: 0.01%
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